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class System.​Text.​DecoderFallback
Assembly: System.Runtime
Inheritance: object → DecoderFallback
Provides a failure-handling mechanism, called a fallback, for an encoded input byte sequence that cannot be converted to an output character.
Properties
public
int
MaxCharCount
When overridden in a derived class, gets the maximum number of characters the current <see cref="T:System.Text.DecoderFallback" /> object can return.
Methods
public
DecoderFallbackBuffer
CreateFallbackBuffer​() Returns An object that provides a fallback buffer for a decoder.
When overridden in a derived class, initializes a new instance of the <see cref="T:System.Text.DecoderFallbackBuffer" /> class.
public
bool
Equals​(object obj)
Inherited from object
obj
The object to compare with the current object.
Returns <see langword="true" /> if the specified object is equal to the current object; otherwise, <see langword="false" /> .
Determines whether the specified object is equal to the current object.
protected
void
Finalize​()
Inherited from object
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
public
int
GetHashCode​()
Inherited from object
Returns A hash code for the current object.
Serves as the default hash function.
public
Type
GetType​()
Inherited from object
Returns The exact runtime type of the current instance.
Gets the <see cref="T:System.Type" /> of the current instance.
protected
object
MemberwiseClone​()
Inherited from object
Returns A shallow copy of the current <see cref="T:System.Object" /> .
Creates a shallow copy of the current <see cref="T:System.Object" /> .
public
string
ToString​()
Inherited from object
Returns A string that represents the current object.
Returns a string that represents the current object.